The guy who modded the Darksouls games to actually work well on PC made a resolution mod for the game within the first day after its release on STEAM. He never released his work, though, assuming that Konami would just patch it out. METAL GEAR RISING REVENGEANCE 60FPS PATCH It's also locked to 60fps for gameplay reasons. Please let us know on the OC3D Forums how this fix works for you and join the discussion on our Metal Gear Solid V Framerate Unlock on the OC3D Forums. METAL GEAR RISING REVENGEANCE 60FPS PATCH.METAL GEAR RISING REVENGEANCE 60FPS MOD.METAL GEAR RISING REVENGEANCE 60FPS INSTALL.All thanks to you guys.Īnd if someone wants to argue with me, first answer the question: do you agree that this game should require more resources than Batman and Skyrim? If you agree that the tiny room slasher-load every two meters and graphics 2007 should require more resources - well, let's bet. I wonder who I cons? People who think that the game with the technical side 2007 should be the requirements of chetyrekhyadernykh? Really? Well continue to support such ports. And though my desktop digest them quietly, still nice when the game goes well on both computers. PS don't like the graphics chips are still in the game and guzzle a lot of resources. But all the same optimization in any Balmenach and Sarimah 10 times better, and this is a big drawback for developers! The office chic (quiet play with the touchpad!). With the proviso that now ingra works great on my laptop - Yes, a good port. Then with any option developed screwed up something specific very much eats graphic resources. Everything was slow, even at Low, the campaign helped disable a specific option, I think shadows. This High schedule at a glance is no different. Graficheskie was swap out all the chips, the game on the laptop flies perfectly (held MG Ray with touchpad, lol). It means a frankly poor optimization.ĮDIT: Okay, while I take it back. At the same laptop on high flying Skyrim with its huge spaces.Īnd suddenly the game mesenchyme spaces and a lack of dialogue but a maximum of 5 enemies in the shot is in slow motion. It is on the laptop which flies Batman: Arkham City full game (kotorych there is much better), anti-aliasing, and a large city. On my desktop computer the game is flying to the max. In window mode the game always shows 60 fps on any screen resolution and in window mode offered in the options of screen resolutions are displayed correctly, that is 1920x1080 it is etc, but if you translate the game in fullscreen mode, then we get the following: 1920x1080 is 1920x1080 24фпс, 1280x720 is 50fps 1920x1080, 1366x768 is 1920x1080 60fps, as seen in full-screen mode in the options says one thing, and in fact, different (at least at me so), someone has the same problem I suggest in the settings of NVIDIA 3D applications to choose metal gear of rising and manually set the enabled vertical sync in the game to put the resolution 1366x768 and full screen mode and then you will be: 1920x1080 60fps. With regard to resolution and refresh rate (just want to say that I have a NVIDIA card and a 3D monitor with a resolution of 1920x1080): Core i7 2600 3.4 Ghz / GTX 580 384bit 1536mb / DDR3 16gb RAMĪll the high, almost went with the included Fraps, 60fps always, drawback is that you cannot run in stereoscopic 3D, more precisely it is possible, but there are many but it is, especially the frequency of updates is frustrating when 3D mode and the picture quality is better in 3D than the same asasin 4, in which the shadows remain in 2D and therefore hurts my eyes, well I hope metal gear will correct work with 3D mode, and if not, then okay.īy the way with regard to resolution and refresh rate, I'm in another thread wrote the following (can to whom it is interesting or will help):
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